Friday, May 3, 2013

Army of Two: The Devil's Cartel

Let me begin this review with a warning that I am biased as I have loved the Army of Two franchise since I first played the first game when my brother brought it home. Therefor I may seem to love this game a little too much so be warned.


We start with the bad as usual and that is a few things missing that I enjoyed from the previous games, these were but not limited to, human shields, the original aggro system and of course playing as Salem and Rios themselves. However the game quickly makes up for those small inconveniences. The good begins with weapons and operative customization which allows you not only to choose your mask but make your own (in the game and not on the stupid glitchy website) and choose the clothes your operative is wearing. Of course it keeps the feature that endeared me to Army of Two and that is thorough  weapon customization. One thing I am a sucker for is guns and customization, put them together and well I'm hooked. Army of Two being one of the few things EA has done right also helps. The story is decent although overall predictable and is long enough to keep me entertained for a few days which is a rarity in modern games especially shooters. Gameplay is still as good as the last two although as I said the original aggro system is missing and it makes it harder to outmaneuver your enemies in this one. Graphics are good although they could have done better on Salem and Rios as Rios had this IMMENSE underbite and just looked NOTHING like the previous games at all. And of Course he sounded really off as well but I can overlook that. In the end I'm giving it a



8/10

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