I first played Alpha Protocol the day it came out as I was a longtime fan of Obsidian (Most of Interplay's employees before Interplay went kaput) I found it a little confusing at times but the ending blew my mind, never before had my choices had SUCH an impact on the ending, I mean some of the smaller stuff I did back in Saudi Arabia (first set of missions) were distorting the end to fit the story I had played through. In one word, Awesome. While at times it pulled some punches and forced you into some classic but none the less hard choices, (without any spoilers the museum in Rome is what I am referring to). While the player character's goal remains the same the often and deep plot twists create some unique and dire obstacles that often force the player to think on their feet. Same can be said of the dialogue system it supports, like the dialogue pie wheel from the Mass Effect games and Dragon Age 2 it has a pie wheel dialogue choice system however unlike such the conversation doesn't simply pause to allow you to weigh each choice (and often keep the conversation going in absolute silence forever as the people talking just stare intensely at each other until the idiot (me) makes up my stinking mind) often forcing your mind to move quickly, NPCs often are rather deep and developed on a level some RPGs miss by a long shot and they reactions to your characters attitude and choices can be bad or good depending on their personality and the situation you are in. While the graphics aren't the best and grandest I have ever seen they are beautiful for the day they were made (perhaps still not the greatest back then as Crysis took the cake for a long time). Gameplay is stealthy which well was rare for an RPG as the closest thing we usually had was the weird hide in shadows from Baldur's Gate, the stealth belt from KotoR and of course The Elder Scrolls games laughable unrealistic stealth, all of which made us feel less like a ninja and more like an idiot. Of course the stealth mechanics are not on the same level of say Splinter Cell or other such games (we must remember it is and RPG) but it delivers a more satisfying sneaky feeling than aforementioned games did. Personally I would give it a 7/10 if not for the terrible lack of attention the PC version got which made the hacking computers mini game nigh impossible therefore she only gets a
Monday, April 29, 2013
Alpha Protocol
As promised here is one of the reviews I had written in my down time
I first played Alpha Protocol the day it came out as I was a longtime fan of Obsidian (Most of Interplay's employees before Interplay went kaput) I found it a little confusing at times but the ending blew my mind, never before had my choices had SUCH an impact on the ending, I mean some of the smaller stuff I did back in Saudi Arabia (first set of missions) were distorting the end to fit the story I had played through. In one word, Awesome. While at times it pulled some punches and forced you into some classic but none the less hard choices, (without any spoilers the museum in Rome is what I am referring to). While the player character's goal remains the same the often and deep plot twists create some unique and dire obstacles that often force the player to think on their feet. Same can be said of the dialogue system it supports, like the dialogue pie wheel from the Mass Effect games and Dragon Age 2 it has a pie wheel dialogue choice system however unlike such the conversation doesn't simply pause to allow you to weigh each choice (and often keep the conversation going in absolute silence forever as the people talking just stare intensely at each other until the idiot (me) makes up my stinking mind) often forcing your mind to move quickly, NPCs often are rather deep and developed on a level some RPGs miss by a long shot and they reactions to your characters attitude and choices can be bad or good depending on their personality and the situation you are in. While the graphics aren't the best and grandest I have ever seen they are beautiful for the day they were made (perhaps still not the greatest back then as Crysis took the cake for a long time). Gameplay is stealthy which well was rare for an RPG as the closest thing we usually had was the weird hide in shadows from Baldur's Gate, the stealth belt from KotoR and of course The Elder Scrolls games laughable unrealistic stealth, all of which made us feel less like a ninja and more like an idiot. Of course the stealth mechanics are not on the same level of say Splinter Cell or other such games (we must remember it is and RPG) but it delivers a more satisfying sneaky feeling than aforementioned games did. Personally I would give it a 7/10 if not for the terrible lack of attention the PC version got which made the hacking computers mini game nigh impossible therefore she only gets a
I first played Alpha Protocol the day it came out as I was a longtime fan of Obsidian (Most of Interplay's employees before Interplay went kaput) I found it a little confusing at times but the ending blew my mind, never before had my choices had SUCH an impact on the ending, I mean some of the smaller stuff I did back in Saudi Arabia (first set of missions) were distorting the end to fit the story I had played through. In one word, Awesome. While at times it pulled some punches and forced you into some classic but none the less hard choices, (without any spoilers the museum in Rome is what I am referring to). While the player character's goal remains the same the often and deep plot twists create some unique and dire obstacles that often force the player to think on their feet. Same can be said of the dialogue system it supports, like the dialogue pie wheel from the Mass Effect games and Dragon Age 2 it has a pie wheel dialogue choice system however unlike such the conversation doesn't simply pause to allow you to weigh each choice (and often keep the conversation going in absolute silence forever as the people talking just stare intensely at each other until the idiot (me) makes up my stinking mind) often forcing your mind to move quickly, NPCs often are rather deep and developed on a level some RPGs miss by a long shot and they reactions to your characters attitude and choices can be bad or good depending on their personality and the situation you are in. While the graphics aren't the best and grandest I have ever seen they are beautiful for the day they were made (perhaps still not the greatest back then as Crysis took the cake for a long time). Gameplay is stealthy which well was rare for an RPG as the closest thing we usually had was the weird hide in shadows from Baldur's Gate, the stealth belt from KotoR and of course The Elder Scrolls games laughable unrealistic stealth, all of which made us feel less like a ninja and more like an idiot. Of course the stealth mechanics are not on the same level of say Splinter Cell or other such games (we must remember it is and RPG) but it delivers a more satisfying sneaky feeling than aforementioned games did. Personally I would give it a 7/10 if not for the terrible lack of attention the PC version got which made the hacking computers mini game nigh impossible therefore she only gets a
Sunday, April 28, 2013
Problems
Well it's been quite awhile since my last post due to a family crisis of my dad dying this month and all but 2 of my 12 (eesh I know) siblings coming down for the funeral. So far my life has been off the rails and I am still waiting for the wheels to connect to the tracks again so I can get back to normal, well about as normal as MY life can get. I have plinked and plonked at a few games (Army of Two the Devils Cartel, Aliens: Colonial Marines, Dawn of War II, Call of Duty Black Ops 2, Dynasty Warriors 7: Empires and a quick playthrough of Far Cry 3) plus just some leisurely time of relaxation of returning to Skyrim and Fallout New Vegas. Currently I am playing through Oblivion (The only Elder Scrolls game I have not beaten all the way through) and I plan on finally getting through Kingdoms of Amalur: Reckoning. I've also given up on Mass Effect, possibly forever. I don't know just EA has really destroyed Bioware for me. I beat LotR Battle for Middle Earth 2 as I was very young last time I played it and forgot it existed as well as Command and Conquer 3 (and just decided 4 was not worth my time within the first 10 minutes of playing a skirmish, it just sucked that much but I stopped expecting quality from EA a looooong time ago). I have a few reviews written (over the course of the past month pretty much one paragraph at a time) but not uploaded I will upload one a day starting tomorrow until I am out of them but by then I should have finished the games listed above so I may be able to get back to writing one atleast a week if not a day or every other day.
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