Monday, April 29, 2013

Alpha Protocol

As promised here is one of the reviews I had written in my down time


I first played Alpha Protocol the day it came out as I was a longtime fan of Obsidian (Most of Interplay's employees before Interplay went kaput) I found it a little confusing at times but the ending blew my mind, never before had my choices had SUCH an impact on the ending, I mean some of the smaller stuff I did back in Saudi Arabia (first set of missions) were distorting the end to fit the story I had played through. In one word, Awesome. While at times it pulled some punches and forced you into some classic but none the less hard choices, (without any spoilers the museum in Rome is what I am referring to). While the player character's goal remains the same the often and deep plot twists create some unique and dire obstacles that often force the player to think on their feet. Same can be said of the dialogue system it supports, like the dialogue pie wheel from the Mass Effect games and Dragon Age 2 it has a pie wheel dialogue choice system however unlike such the conversation doesn't simply pause to allow you to weigh each choice (and often keep the conversation going in absolute silence forever as the people talking just stare intensely at each other until the idiot (me) makes up my stinking mind) often forcing your mind to move quickly, NPCs often are rather deep and developed on a level some RPGs miss by a long shot and they reactions to your characters attitude and choices can be bad or good depending on their personality and the situation you are in. While the graphics aren't the best and grandest I have ever seen they are beautiful for the day they were made (perhaps still not the greatest back then as Crysis took the cake for a long time). Gameplay is stealthy which well was rare for an RPG as the closest thing we usually had was the weird hide in shadows from Baldur's Gate, the stealth belt from KotoR and of course The Elder Scrolls games laughable unrealistic stealth, all of which made us feel less like a ninja and more like an idiot. Of course the stealth mechanics are not on the same level of say Splinter Cell or other such games (we must remember it is and RPG) but it delivers a more satisfying sneaky feeling than aforementioned games did. Personally I would give it a 7/10 if not for the terrible lack of attention the PC version got which made the hacking computers mini game nigh impossible therefore she only gets a





6/10

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